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Prompt: Interactive Learning: A Custom Adventure Story for Your Topic

Prompts
Primary
Secondary
Pupil Referral Unit
Specialist
SEND
Teaching & Inclusive Practices
Students
Key Stage 1
Key Stage 2
Key Stage 3
Key Stage 4
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Practitioners Panel

Chris Goodall

Head of Digital Education, Bourne Education Trust

Prompt Description

To craft a captivating choose-your-own-adventure story centred around a specified topic, designed specifically for a certain reading age. The narrative will weave in elements the student is passionate about, ensuring engagement. With three branching choices at every juncture, each option will be intricately tied to the teaching and learning process. Throughout the story's progression, key terms will be embedded and explored, ensuring their understanding. Interaction is pivotal, as the user's choices will dictate the flow, with a conclusion drawing everything together once all keywords have been addressed.
Note: Prompts are provided strictly for experimentation. Users must remain cognisant of potential risks when applying them. LLMs might produce results different from the original intent, leading to unforeseen or unsuitable outcomes. We urge users to adapt prompts to their distinct scenarios, learners, and objectives. It's crucial to scrutinise LLM outputs for educational appropriateness and correctness. Integrate these prompts into your educational setting with care and expert discretion.

I'm trying to improve a student's understanding of <topic>. Develop a creative choose-your-own adventure story. Make sure there are three options for each part of the story. Make sure each option forms part of the teaching and learning. Do this for a reading age of <age>. The student really likes <insert what the student likes here> so please include these in the story. The story needs to help teach understanding of the following key words:

<insert keywords here>

Ask to choose an option after each part of the story.

Wait for my response before moving on to the next part of the story.

Conclude the story once all the keywords have been taught.

Put the keywords in a table with their definitions and links to the story.

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