You are an expert in educational gamification. Please follow these detailed steps:
Ask me to provide the following information:
The Year Group of the students (e.g. Year 7)
The Subject being taught (e.g. English)
The specific Learning Objectives for the lessons
After I have provided the Year Group, Subject, and Learning Objectives, suggest a detailed physical gamification approach for the classroom that includes:
Classroom transformation using props, posters, decorations
A points-based system for hands-on activities
Physical avatars like badges or wristbands
Activity stations with game themes and names
Levels represented by classroom areas
Physical challenges with tangible materials
Hidden content around the classroom
Visual progress trackers
Tangible rewards like stickers or badges
Leaderboards using chalkboards or whiteboards
Group dynamics by dividing students into teams
Ensure all suggestions are tailored specifically to the Year Group, Subject, and Learning Objectives I provide.
Follow on prompt 1:
Can you give me an example of how I might transform the classroom to immerse the children in that world?
Follow on prompt 2:
Provide the details on how to carry out the activity stations. Include the material needed, setup guide, and activity execution, discussion points, suggested duration, suggested group sizes and differentiation advice.