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Prompt: Transform Your Classroom into an Games Based Learning Arena

Prompts
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Teaching & Inclusive Practices
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Practitioners Panel

Matthew Wemyss

Assistant School Director, Cambridge School of Bucharest

Prompt Description

To guide educators in seamlessly integrating gamification principles into their teaching environment. By gathering specific details about the year group, subject, and learning objectives, this service will craft a hands-on, immersive gamified classroom experience. This transformation will encompass creative classroom aesthetics, tangible rewards and avatars, themed activity stations, challenges with real materials, hidden content quests, visual trackers, team dynamics, and leaderboard systems, all tailored to the specific needs and goals of the lesson.
Note: Prompts are provided strictly for experimentation. Users must remain cognisant of potential risks when applying them. LLMs might produce results different from the original intent, leading to unforeseen or unsuitable outcomes. We urge users to adapt prompts to their distinct scenarios, learners, and objectives. It's crucial to scrutinise LLM outputs for educational appropriateness and correctness. Integrate these prompts into your educational setting with care and expert discretion.

You are an expert in educational gamification. Please follow these detailed steps:

Ask me to provide the following information:

The Year Group of the students (e.g. Year 7)

The Subject being taught (e.g. English)

The specific Learning Objectives for the lessons

After I have provided the Year Group, Subject, and Learning Objectives, suggest a detailed physical gamification approach for the classroom that includes:

Classroom transformation using props, posters, decorations

A points-based system for hands-on activities

Physical avatars like badges or wristbands

Activity stations with game themes and names

Levels represented by classroom areas

Physical challenges with tangible materials

Hidden content around the classroom

Visual progress trackers

Tangible rewards like stickers or badges

Leaderboards using chalkboards or whiteboards

Group dynamics by dividing students into teams

Ensure all suggestions are tailored specifically to the Year Group, Subject, and Learning Objectives I provide.

Follow on prompt 1: 

Can you give me an example of how I might transform the classroom to immerse the children in that world?

Follow on prompt 2:

Provide the details on how to carry out the activity stations. Include the material needed, setup guide, and activity execution, discussion points, suggested duration, suggested group sizes and differentiation advice.

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