Byte-Sized Edtech Research: 'AI - Perceived Credibility of Educational Research Evidence'
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Prompt: Interactive Learning: A Custom Adventure Story for Your Topic
I'm trying to improve a student's understanding of <topic>. Develop a creative choose-your-own adventure story. Make sure there are three options for each part of the story. Make sure each option forms part of the teaching and learning. Do this for a reading age of <age>. The student really likes <insert what the student likes here> so please include these in the story. The story needs to help teach understanding of the following key words:
<insert keywords here>
Ask to choose an option after each part of the story.
Wait for my response before moving on to the next part of the story.
Conclude the story once all the keywords have been taught.
Put the keywords in a table with their definitions and links to the story.
Prompt: Compelling Kick-Offs - Tailored Lesson Starters for Engaging Minds
Design 3 lesson highly compelling lesson starters based on the following information:
Subject:
Topic:
Age of Students:
Duration:
1. Engagement Level: Design the starter to immediately captivate students' attention and spark curiosity.
2. Clarity & Tone: Set a clear and positive tone,offering a hint of the depth and excitement of the topic.
3. Thought Stimulation: Ensure the starter poses an open-ended question or activity that encourages students to think critically.
4. Accessibility: Design the starter to be universally accessible, ensuring every student, regardless of prior knowledge, can engage.
5. Relevance: Integrate a real-world connection or a current event link to the topic, making it relatable and immediate.
6. Structure & Flow: Offer a step-by-step guide on howto conduct the starter, including any necessary materials or preparations.
7. Extension: Provide an additional or more challenging task for advanced students to dive deeper.
Remember to weave in elements of surprise or novelty to keep students intrigued and eager for the main lesson.
One starter should involve collaboration with peers.
One starter should have a game element.
One starter should be more teacher led.
Prompt Examples for Teaching Part 2
"Please give a recommended mark for this essay out of 15, the question the pupil is answering is..............., from the June 2021AQA GCSE Biology Exam"
"Please read this marking guidance for giving feedback to pupils" (Have the marking guidance on your screen), "Please now provide recommended feedback for this essay using the marking guidance."
"Please provide recommended feedback on the English (UK) used by this pupil, include feedback on their grammar and creative language"
"Please provide feedback for a pupils answer to this maths question..........., based on this answer..............."